Beardy Weirdy

Hair and Beard Grooming with XGen and Arnold What We Did We did a full beard groom in Maya using Xgen splines and rendered it out using the new Standard Hair shader in Arnold 5. Standard Hair is a physically based shader to render hair and fur, based on the d’Eon model for specular and…

Wigs You Don’t Have to Rent

Hair Primitive Projection Using Maya 2018 (XGen) and Fusion Studio 9 What We Did Using a single frame from the plate, we created a simple groom, before decimating the hair count and using these to drive the animation of primitives with camera facing normals. We then used Fusion to project the plate back onto the…

The Sound of Water

What We Did We took 10 seconds of a song that had a good repetitive beat, and used it to drive a realistic simulation of an ocean surface. We wanted it to behave naturally, whilst subtly carrying the rhythm of the music. We used MASH to create float (no pun intended) values, that were used…