Hair and Beard Grooming with XGen and Arnold What We Did We did a full beard groom in Maya using Xgen splines and rendered it out using the new Standard Hair shader in Arnold 5. Standard Hair is a physically based shader to render hair and fur, based on the d’Eon model for specular and…
Back to our Roots
When we needed to capture hair at a macro level we tested an old trick but a good one; the practical route. For more about our digital hair work for the same project, check out this post. The world of FX requires a ton of testing. This is where silly ideas become great ideas, it’s…
Wigs You Don’t Have to Rent
Hair Primitive Projection Using Maya 2018 (XGen) and Fusion Studio 9 What We Did Using a single frame from the plate, we created a simple groom, before decimating the hair count and using these to drive the animation of primitives with camera facing normals. We then used Fusion to project the plate back onto the…