The Sound of Water

What We Did We took 10 seconds of a song that had a good repetitive beat, and used it to drive a realistic simulation of an ocean surface. We wanted it to behave naturally, whilst subtly carrying the rhythm of the music. We used MASH to create float (no pun intended) values, that were used…

Lost at Sea

 The power of Houdini. SideFX kindly provided trial software for our team to get their heads into Houdini and this is the result. Modeling the Boat The first step was to model a Tall Ship using reference of the ship we wanted to create. We kept the shape and silhouette as simplified as possible…