Building Bridges

A typical project for us consists of many exciting challenges. If you read our other posts, you’ve probably realised that we’re not just VFX people. We have knowledge and skills in all aspects of getting that shot and Jericho was no different. We had a vast range of different challenges that you’ll have an insight…

Dot Chucking

Since the first series of Poldark, we’ve been using LiDAR in our workflows. In fact, LiDAR and Photogrammetry have become a staple technology that we use throughout our studio. Below is an example of the first scan we did for Poldark, Series one. We captured the Cornish ruin to enable us to accurately model an…

A Forest of Points

Tree scanning and Environment build for a VR installation, 134 Million Points and Counting What We Did We scanned processed and created assets for a VR installation experience, where everything was displayed as manipulated points rather than geometry. The environment is a large Sequoia Tree in a forest of rocks, ferns and smaller trees. We…

Ice and Lasers

Iceland is a cool place. Quite literally, it’s a beautiful, harsh, unique place on earth where, it seems, no much lives. We travelled there in search of a mythical Ice Cave in which an artist, Isaac Julien, would make his next works. What did we do? Our key job was to add a giant, wooden, staircase…

It’s a Wrap – How we wrapped a set

When you can’t find a 1940’s London Street scene that’s been demolished because of the bad things that happen, you build one in a BBC carpark in Glasgow. That’s what Pat Campbell’s team did for Rillington Place. Lexhag worked closely with Pat’s team to make a giant PBU (Photo Blow Up) with a twist. Traditionally the art department…