Since the first series of Poldark, we’ve been using LiDAR in our workflows. In fact, LiDAR and Photogrammetry have become a staple technology that we use throughout our studio.

Below is an example of the first scan we did for Poldark, Series one. We captured the Cornish ruin to enable us to accurately model an extension for the roof, chimney and headgear. This scan was created after the art department had done their work building additional structures and dressing the scene. Our foucus was the mine itself, the data also made camera tracking a much faster process, removing much of the guesswork. Amazingly we could also calculate lens distortion with the same data.

The second asset is Wheal-Grace, for which the same ruined mine structure was used but had additional dressing of some extra stores and huts around the front, which made it feel like a different mine. In the final shots of Grace we post added animated headgear and significantly changed the landscape around, disguising the fact that it was in fact the same structure as Leisure.

Feel free to drag your mouse over the images below and have a good look at what we captured (Best viewed with a desktop browser). Due to large amount of data, images can take a while to become clear.

Wheal Leisure LiDAR Scan (low point count) – Poldark Series one

Wheal Grace LiDAR Scan (low point count) – Poldark Series two

Rillington Street LiDAR Scan (low point count) – 10 Rillington Place